TABREZ PIRANI
GAME & UI/UX DESIGNER

Hello! My name is Tabrez. I’m a Creative designer with more than 5 years of industry experience in Game Design, UI Design, UX Design & 2D Art. My skills and experience have led me to work in a variety of creative environments in and outside of the video game industry. I have studied the theories, philosophies and experienced the physical dedication of teamwork needed to develop a game. This study taught me a lot of aspects of Designing with courses on for example writing game designs documents, game stories, psychological understanding, and game production, Ux psychology, Approach to the meaning of colors, and placement of UX Screens.
Highway Pro
Highway pro is an Endless car driving game, it's a pay to win which was design for the target audience of 18 and above.
The game revolves around scoring high in the leaderboard and earning real cash, incentives like Booster & Car models were added.
Word Hunt
Word Hunt is a game where user has to match the given words within a time by using swipe mechanism, working as Concept Designer & UX Artist was the core element of this game.
ATV Race
Designing levels and the loop for endless version, Constant communicating with the developer on integrating real physics and stunts, Designing levels on paper, Prototyping the core gameplay, In-app purchase feature, Game modes, Internal testing of the prototype, Camera movement, Minute animation, Creative directions to the artist.
FillDots
Concept Designing Creative direction to the artist Level designing Variations and other in-game features Fill Dots is an experience to experience. It is one of the most fundamental games for mobile devices. Musical, Rhythmic, Minimalist, Challenging & Fun. Test your reflexes & accuracy in this super casual game. Fill Dots is a challenging game.
The game (first version) was developed within 34 hours non-stop during the hackathon
You can enjoy the game in different modes. 2 Bricks, 3 Bricks, 4 Bricks, 2 Bricks Mirror, 4 Bricks Mirror.
Responsibilities
Game Design, Variations, And art Direction, Gameplay flow, and continuity, Different Game modes.
Battle of Airway
Creating different levels, Adding hit rates for each enemy in each level placement of enemies and character shooting timing Story Art Direction Battle of the airway is a story based game. A war! Rocket VS Deadly creatures, A war to save his abducted brother and other innocent mysterious creatures from the land of evil. Crush your enemies. Lead your hero to victory! Upgrade your character and Powers ups.
John & The Cursed Dungeon
The game was born out of random internal brainstorming. We decided to make a puzzle game with the underground theme. We came a long way since the inception of the idea. The Game was nominated for casual connect 2015. For this project, I was the lead Game & Level designer. I played the extensive role in prototyping the concept with constant communication with the developer.
Cube Saga Run
it started with a basic mechanism and then paper works. later I started designing levels on paper and then in unity.
Features:
• Smooth controls
• Epic free to play arcade
• 40 mesmerizing levels and mastering your touch sensitivity.
• Awesome gameplay elements with unique physics
• Beautiful graphics and sound effect
• Test your patience and trust your timing
Team Management: Select your Top Eleven players to form a premier IPL team, Manage Finances, Build Strategy, Buy Premier Cricketers, Bash the League, Expand Stadium, Manage Ultimate Talent
Player Auction: Join the saga of real-time Player Auctions and bash big rivals with your super strategy skills
Match Simulation: Experience the ultimate thrill of nail-biting online cricket match simulation with a thrilling ball by ball commentary
Multiplayer Game Mode: Test your real match tactics as you challenge premier online managers to play a fast 5 over or T20 game!
Hitwicket
Moto Racer VR
It's the First VR project I have worked on and had a great experience in learning about the new technology.
Research on VR plugin , Concept development , Environment Creation , Speed of the vehicle , Effects , Obstacles , Flow of the Gameplay ..