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TABREZ PIRANI
GAME & UI/UX DESIGNER
Responsibilities
The game concept was first to make a simple prototype of the racing game, as we continued making it in more detail we came up with the idea of Endless and level based game. We also worked on real physics integration. My role in this game was to
1) Designing levels and the loop for endless version,
2) Constant communicating with the developer on integrating real physics and stunts.
3) Designing levels on paper
4) Prototyping the core gameplay
5) Internal testing of the prototype
6) Camera movement
7) Minute animation
8) Creative directions to the artist ATV racing experience with real physics and stunts
ATV RACE
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